Cameras, Textures, Ligthing, scene management
Setting up materials and light reflections
Setting up diffuse lightpass
Texturing and creating materials for the spaceSuit
The days before substance painter, where every edge wear and tear had to be drawn haha.
Modelling surfaces of the ship
Cameras, and scene block-in
Concept render for final shot.
what the environment looked like before destruction was applied.
Short video. I was responsible for blocking in some of the scenes, setting up lights, animating cameras and texturing