Simon van den Broek
Simon van den Broek
CG generalist, Cinematography and Concept Art
Amsterdam, Netherlands

Summary

My involvement on projects is a rotation of numerous roles from 3D/2D concept artist, Modeller/Sculptor, animator, creative director for very small teams and world building.

During my education I originally gained recognition for my involvements in short CG animations as I aimed for feature film quality in a extremely short production cycles.

At the Office I am largely responsible for the development of workflows that allow for a large quantity of production models, produced by a small amount of artists. I constantly polish our methods of asset creation from both a designer's perspective as a production artist's.

- I primarily use Zbrush, 3D coat and Photoshop for concept-design creation.
- Maya/Blender in combination with Fusion 360 for high quality and precise production modelling aimed at Rendering, Realtime applications and 3D printing solutions.
- Worldmachine for the creation of High resolution alpha maps that can be used within Zbrush, Unreal and Substance software collection.
- Substance Designer and Painter for the creation of high-resolution texture maps.
- Nuke, Natron and After effects for the compositing of 3D rendered content.

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Skills

Concept ArtEnvironment DesignMatte Painting3D ModelingCharacter ModelingEnvironment ModelingPhotographyCharacter DesignCloth SimulationClothing Design

Software proficiency

After Effects
After Effects
Blender
Blender
Fusion 360
Fusion 360
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
World Machine
World Machine
Premiere
Premiere
Lightroom
Lightroom

Productions

  • Simon van den broek domnesticviolenceconceptv5
    • Video Game
      Kimi
    • Year
      2020
    • Role
      Production Artist / artlead
    • Company
      Enliven Media
  • Planet v2
    • Video Game
      Exoleap
    • Year
      2021
    • Role
      Concept artist, 3D modeller, game design
    • Company
      Mechamania

Experience

  • Artlead / production artist at Enliven Media
    Arnhem, Netherlands
    February 2018 - February 2019

    - Concept and Experience Designer

    - 3D Asset and Environment design and Creation

    - Ensure standard of art assets

    - Shader / material creation

    - Lighting

  • 3D concept art / artlead at Mechamania
    Nijmegen, Netherlands
    February 2016 - February 2018

    - Concept design

    - MattePainting and Content Creation for promotional purposes

    - Integration of assets into game engine

    - Ensure technical standard of art assets

    - Shader / material creation

    - Lighting

    - Terrain modeling & texturing

    - Placement of assets in the game world